A Comprehensive Case Study
MealVue
The Future of Meal Planning & Inventory Management
UX/UI Designer
Feb. 2026 - Current

MealVue Platform Redesign
MealLens requested a complete redesign of their MealVue app. The goal was to prioritize accessibility while additionally integrating features that would be more understandable and user-friendly.
Background
MealLens aims to simplify kitchen inventory management and cooking for the average person, giving them more time to focus on what matters most. Spending quality time with family, or simply enjoying their day without stress.


from this...
to this!
Gathering Insights
First, I conducted a heuristic evaluation of the entire MealVue app according to Neilson's heuristics.
I identified multiple usability and accessibility points of friction in Google Sheets, which I compiled into a detailed document organized by page section.



Notable Points of Friction

The initial interface suffered from accessibility violations, redundant visual hierarchy, and an overwhelming home and navigation structure.

Separated quantity details could cause user confusion, while undersized stepper buttons compromised touch accuracy.

Logging items into inventory took unnecessary effort because users cannot make bulk updates or quickly adjust large item counts.

Shopping was inefficient due to poor cart usability and no way for users to check off items as they moved down the aisles.
Competitor Research
Inventory Management
Takeaways
The home screen should focus on what users currently own. Group items into clean, consolidated food categories and only fill the pantry with what the users add themselves.
When adding ingredients to the pantry, use a unified, intelligent camera scan for receipts and barcodes. Ensure that each item that has been scanned is visible to the user.
Grocery Lists
Takeaway: Keep the main action buttons out of the navigation bar to save space. Ensure quantities are left-aligned for easy reading, and allow checklist item recovery. Organize ingredients by aisle.
Recipes & Meal Planning
Takeaway: Make recipe cards square and easy to scan. Focus on customization. For recipes, integrate the use of external links, images, and pasted text. Meal planning should be quick and intuitive.
Design Iterations
After developing the initial wireframes, I worked with my team to iterate on key user flows. I built an accessible UI library that standardized design patterns across the application, accelerating future product development.
In this design review, three design processes will be shown.
Namely, Home, Inventory, and Shopping.
AI Integration
After establishing initial wireframes, I leveraged Base44 to accelerate the second iteration of the redesign, quickly mapping out features across all user flows. Once this base was established, I critiqued, refined, and expanded upon the generated layout to create the final designs shown above.



Home Page
Large recipe photography limited viewable content to just two meals at a time, preventing users from tracking complete daily plans across breakfast, lunch, dinner, and snacks.
Key Design Changes




Inventory Page
The inventory system now provides seamless, real-time stock tracking with automated out-of-stock alerts that allow users to push missing ingredients directly to their shopping list in a single tap.
Key Design Changes
To support different physical and mental contexts, I designed two distinct organizational views:
As the categorgizaiton




Adding to Inventory
Adding new items to the pantry was time-consuming and inefficient, relying on rigid manual input that created friction during grocery logging.
Key Design Changes
Users can now update their inventory using flexible entry methods:




Shopping Page
Managing grocery lists across multiple stores often leads to inefficient store trips, disorganization while walking down store aisles, and missed opportunities to save money.
Key Design Changes




Accessibility
The original interface failed basic accessibility standards across colour contrast, font sizing, and touch target dimensions. I conducted a comprehensive accessibility audit to identify key usability barriers and redesigned the components to comply with standard accessibility guidelines.
Colour Contrast
The initial colour choices and tiny font sizes failed WCAG standards, which require minimum contrast ratios of 3:1 for large text and 4.5:1 for small text.
While a darker orange palette resolved contrast issues, it created a heavy visual feel. Using AI tools to evaluate colour combinations, I selected a refined green palette that satisfies WCAG criteria while elevating the UI aesthetics.
Original
2.84
Aa
2.73
Aa
2.05
Aa
Iteration 1
7.27
Aa
5.09
Aa
3.99
Aa
Iteration 2
5.02
Aa
4.51
Aa
4.51
Aa
Navigation Bar
Designing the main navigation bar involved balancing stakeholder goals with strict accessibility requirements. The product owner requested a custom curved design over standard native patterns. To ensure this unique constraint did not compromise user experience, I refined several key elements:



The Final Prototype
Feel free to explore the differerent features across the app in this fully functional prototype!

Prototype Noodles
I built a high-fidelity prototype in Figma to map out end-to-end user journeys across every flow. Linking these screens established clear logic for developers and aligned stakeholder expectations on complex interactions.
The Prototype
Baila Hantsis
A Comprehensive Case Study
MealVue
The Future of Meal Planning & Inventory Management
UX/UI Designer
Feb. 2026 - Current

MealVue Platform Redesign
MealLens requested a complete redesign of their MealVue app. The goal was to prioritize accessibility while additionally integrating features that would be more understandable and user-friendly.
Background
MealLens aims to simplify kitchen inventory management and cooking for the average person, giving them more time to focus on what matters most. Spending quality time with family, or simply enjoying their day without stress.


from this...
to this!
Gathering Insights
First, I conducted a heuristic evaluation of the entire MealVue app according to Neilson's heuristics.
I identified multiple usability and accessibility points of friction in Google Sheets, which I compiled into a detailed document organized by page section.



Notable Points of Friction

The initial interface suffered from accessibility violations, redundant visual hierarchy, and an overwhelming home and navigation structure.

Separated quantity details could cause user confusion, while undersized stepper buttons compromised touch accuracy.

Logging items into inventory took unnecessary effort because users cannot make bulk updates or quickly adjust large item counts.

Shopping was inefficient due to poor cart usability and no way for users to check off items as they moved down the aisles.
Competitor Research
Inventory Management
Takeaways
The home screen should focus on what users currently own. Group items into clean, consolidated food categories and only fill the pantry with what the users add themselves.
When adding ingredients to the pantry, use a unified, intelligent camera scan for receipts and barcodes. Ensure that each item that has been scanned is visible to the user.
Grocery Lists
Takeaway: Keep the main action buttons out of the navigation bar to save space. Ensure quantities are left-aligned for easy reading, and allow checklist item recovery. Organize ingredients by aisle.
Recipes & Meal Planning
Takeaway: Make recipe cards square and easy to scan. Focus on customization. For recipes, integrate the use of external links, images, and pasted text. Meal planning should be quick and intuitive.
Design Iterations
After developing the initial wireframes, I worked with my team to iterate on key user flows. I built an accessible UI library that standardized design patterns across the application, accelerating future product development.
In this design review, three design processes will be shown.
Namely, Home, Inventory, and Shopping.



AI Integration
After establishing initial wireframes, I leveraged Base44 to accelerate the second iteration of the redesign, quickly mapping out features across all user flows. Once this base was established, I critiqued, refined, and expanded upon the generated layout to create the final designs shown above.
Home Page
Large recipe photography limited viewable content to just two meals at a time, preventing users from tracking complete daily plans across breakfast, lunch, dinner, and snacks.
Key Design Changes




Inventory Page
The inventory system now provides seamless, real-time stock tracking with automated out-of-stock alerts that allow users to push missing ingredients directly to their shopping list in a single tap.
Key Design Changes
To support different physical and mental contexts, I designed two distinct organizational views:
As the categorgizaiton




Adding to Inventory
Adding new items to the pantry was time-consuming and inefficient, relying on rigid manual input that created friction during grocery logging.
Key Design Changes
Users can now update their inventory using flexible entry methods:




Shopping Page
Managing grocery lists across multiple stores often leads to inefficient store trips, disorganization while walking down store aisles, and missed opportunities to save money.
Key Design Changes




Accessibility
The original interface failed basic accessibility standards across colour contrast, font sizing, and touch target dimensions. I conducted a comprehensive accessibility audit to identify key usability barriers and redesigned the components to comply with standard accessibility guidelines.
Colour Contrast
The initial colour choices and tiny font sizes failed WCAG standards, which require minimum contrast ratios of 3:1 for large text and 4.5:1 for small text.
While a darker orange palette resolved contrast issues, it created a heavy visual feel. Using AI tools to evaluate colour combinations, I selected a refined green palette that satisfies WCAG criteria while elevating the UI aesthetics.
Original
2.84
Aa
2.73
Aa
2.05
Aa
Iteration 1
7.27
Aa
5.09
Aa
3.99
Aa
Iteration 2
5.02
Aa
4.51
Aa
4.51
Aa
Navigation Bar
Designing the main navigation bar involved balancing stakeholder goals with strict accessibility requirements. The product owner requested a custom curved design over standard native patterns. To ensure this unique constraint did not compromise user experience, I refined several key elements:



The Final Prototype
Feel free to explore the differerent features across the app in this fully functional prototype!

Prototype Noodles
I built a high-fidelity prototype in Figma to map out end-to-end user journeys across every flow. Linking these screens established clear logic for developers and aligned stakeholder expectations on complex interactions.
The Prototype
Baila Hantsis
A Comprehensive Case Study
MealVue
The Future of Meal Planning & Inventory Management
UX/UI Designer
Feb. 2026 - Current

MealVue Platform Redesign
MealLens requested a complete redesign of their MealVue app. The goal was to prioritize accessibility while additionally integrating features that would be more understandable and user-friendly.
Background
MealLens aims to simplify kitchen inventory management and cooking for the average person, giving them more time to focus on what matters most. Spending quality time with family, or simply enjoying their day without stress.


from this...
to this!
Gathering Insights
First, I conducted a heuristic evaluation of the entire MealVue app according to Neilson's heuristics.
I identified multiple usability and accessibility points of friction in Google Sheets, which I compiled into a detailed document organized by page section.



Notable Points of Friction

The initial interface suffered from accessibility violations, redundant visual hierarchy, and an overwhelming home and navigation structure.

Separated quantity details could cause user confusion, while undersized stepper buttons compromised touch accuracy.

Logging items into inventory took unnecessary effort because users cannot make bulk updates or quickly adjust large item counts.

Shopping was inefficient due to poor cart usability and no way for users to check off items as they moved down the aisles.
Inventory Management
Takeaways
The home screen should focus on what users currently own. Group items into clean, consolidated food categories and only fill the pantry with what the users add themselves.
When adding ingredients to the pantry, use a unified, intelligent camera scan for receipts and barcodes. Ensure that each item that has been scanned is visible to the user.
Grocery Lists
Takeaway: Keep the main action buttons out of the navigation bar to save space. Ensure quantities are left-aligned for easy reading, and allow checklist item recovery. Organize ingredients by aisle.
Recipes & Meal Planning
Takeaway: Make recipe cards square and easy to scan. Focus on customization. For recipes, integrate the use of external links, images, and pasted text. Meal planning should be quick and intuitive.
Design Iterations
After developing the initial wireframes, I worked with my team to iterate on key user flows. I built an accessible UI library that standardized design patterns across the application, accelerating future product development.
In this design review, three design processes will be shown.
Namely, Home, Inventory, and Shopping.



AI Integration
After establishing initial wireframes, I leveraged Base44 to accelerate the second iteration of the redesign, quickly mapping out features across all user flows. Once this base was established, I critiqued, refined, and expanded upon the generated layout to create the final designs shown above.
Home Page
Large recipe photography limited viewable content to just two meals at a time, preventing users from tracking complete daily plans across breakfast, lunch, dinner, and snacks.
Key Design Changes




Inventory Page
The inventory system now provides seamless, real-time stock tracking with automated out-of-stock alerts that allow users to push missing ingredients directly to their shopping list in a single tap.
Key Design Changes
To support different physical and mental contexts, I designed two distinct organizational views:
Streamlined View Switching: Relocated the view toggle into the filter menu during Iteration 3, reducing visual clutter since users rarely change their categorization preferences.




Adding to Inventory
Adding new items to the pantry was time-consuming and inefficient, relying on rigid manual input that created friction during grocery logging.
Key Design Changes
Users can now update their inventory using flexible entry methods:




Shopping Page
Managing grocery lists across multiple stores often leads to inefficient store trips, disorganization while walking down store aisles, and missed opportunities to save money.
Key Design Changes




Accessibility
The original interface failed basic accessibility standards across colour contrast, font sizing, and touch target dimensions. I conducted a comprehensive accessibility audit to identify key usability barriers and redesigned the components to comply with standard accessibility guidelines.
Colour Contrast
The initial colour choices and tiny font sizes failed WCAG standards, which require minimum contrast ratios of 3:1 for large text and 4.5:1 for small text.
While a darker orange palette resolved contrast issues, it created a heavy visual feel. Using AI tools to evaluate colour combinations, I selected a refined green palette that satisfies WCAG criteria while elevating the UI aesthetics.
Original
2.84
Aa
2.73
Aa
2.05
Aa
Iteration 1
7.27
Aa
5.09
Aa
3.99
Aa
Iteration 2
5.02
Aa
4.51
Aa
4.51
Aa



Navigation Bar
Designing the main navigation bar involved balancing stakeholder goals with strict accessibility requirements. The product owner requested a custom curved design over standard native patterns. To ensure this unique constraint did not compromise user experience, I refined several key elements:
The Final Prototype
Feel free to explore the differerent features across the app in this fully functional prototype!

Prototype Noodles
I built a high-fidelity prototype in Figma to map out end-to-end user journeys across every flow. Linking these screens established clear logic for developers and aligned stakeholder expectations on complex interactions.
The Prototype