Baila Hantsis
A York University Project
MagiCats
Survive against rampaging zombie dogs and save your revived puppy, all while being a cat!
Animator & UX Consultant
Oct. 2025

Project Overview & Key Contributions
UX & Interaction Design: Directed user experience feedback across core gameplay loops, ensuring intuitive controls, clear feedback states, and balanced difficulty scaling.
Character Animation: Designed and animated core playable cat characters and enemy variants, prioritizing visual clarity and fluid movement.
Team Leadership: Led a multidisciplinary team of developers and artists to deliver a fully functional game within a strict six-week timeline.
Project Management: Established weekly sprints, managed production milestones, and allocated tasks to ensure on-time delivery alongside concurrent academic commitments.
Story
The recent passing of your pet dog has left you heartbroken and unable to cope with the loss. So, you decide to bring him back to life with your wizard powers. Unfortunately, you're a really bad wizard. Somehow, you've caused every dog in the world to come back to life, causing a Woofpocolypse.
To return the souls of those poor dogs to their places of rest, you must venture into the temple of an ancient sorceress. The spell book that's hidden inside is the only thing that can help you undo your spell.
To blend in with the other zombie dogs who've taken over the temple, you decide to enchant yourself to resemble them. Unfortunately, you are still bad at magic, and have turned yourself into a cat. Your friend agrees to help you infiltrate the temple, agreeing to become a cat to join your quest.
If you survive this, maybe you should stop practicing magic...
Week 1



Ideated upon wizard cat and zombie dog designs, in addition to the logo

Animated downwards walkcycle (scrapped)

Animated sideways walkcycle
Rendered sideways walkcycle
Week 2

Animated & Rendered Dog1
Week 3

Animated & Rendered Dog2
Recoloured Cat 1 as Cat 2 & animated new hat charm
User Experience Feedback
Background Asset Design
Initial Design Strength
Usability & Accessibility Challenges
Design Solutions & Iterations





Gameplay Design
Initial Design Strengths
Usability & Accessibility Challenges
Design Solutions & Iterations
Playtesting
We ran peer playtesting sessions to observe how players naturally navigated the game, interacted with co-op mechanics, and responded to UI feedback.
What Worked Well

Usability & Interface Friction
Gameplay Balancing & Co-op Flow
Week 4 & 5: Enemy Dogs
Animated & Rendered Dog3
Animated & Rendered Dog4
Week 5 & 6: Cerberus

Sketched Boss Designs


Explored Boss Colours

Final Boss Design, named Cerberus
Cerberus Animations
Walk
Bite
Howl
Week 6: Icons & Logo

Health

Health

Sketch




Colour Concepts

Final Logo!
The Final Project
A playtesting session was held for the class, where many students and peers came to give feedback on our games
Usability Changes
Gameplay Balancing & Co-op Flow
Baila Hantsis
A York University Project
MagiCats
Survive against rampaging zombie dogs and save your revived puppy, all while being a cat!
Animator & UX Consultant
Oct. 2025



Project Overview & Key Contributions
UX & Interaction Design: Directed user experience feedback across core gameplay loops, ensuring intuitive controls, clear feedback states, and balanced difficulty scaling.
Character Animation: Designed and animated core playable cat characters and enemy variants, prioritizing visual clarity and fluid movement.
Team Leadership: Led a multidisciplinary team of developers and artists to deliver a fully functional game within a strict six-week timeline.
Project Management: Established weekly sprints, managed production milestones, and allocated tasks to ensure on-time delivery alongside concurrent academic commitments.
Story
The recent passing of your pet dog has left you heartbroken and unable to cope with the loss. So, you decide to bring him back to life with your wizard powers. Unfortunately, you're a really bad wizard. Somehow, you've caused every dog in the world to come back to life, causing a Woofpocolypse.
To return the souls of those poor dogs to their places of rest, you must venture into the temple of an ancient sorceress. The spell book that's hidden inside is the only thing that can help you undo your spell.
To blend in with the other zombie dogs who've taken over the temple, you decide to enchant yourself to resemble them. Unfortunately, you are still bad at magic, and have turned yourself into a cat. Your friend agrees to help you infiltrate the temple, agreeing to become a cat to join your quest.
If you survive this, maybe you should stop practicing magic...
Week 1



Ideated upon wizard cat and zombie dog designs, in addition to the logo

Animated downwards walkcycle (scrapped)

Animated sideways walkcycle
Rendered sideways walkcycle
Week 2

Animated & Rendered Dog1
Week 3

Animated & Rendered Dog2
Recoloured Cat 1 as Cat 2 & animated new hat charm
User Experience Feedback
Background Asset Design
Initial Design Strength
Usability & Accessibility Challenges
Design Solutions & Iterations





Gameplay Design
Initial Design Strengths
Usability & Accessibility Challenges
Design Solutions & Iterations
Playtesting
We ran peer playtesting sessions to observe how players naturally navigated the game, interacted with co-op mechanics, and responded to UI feedback.
What Worked Well

Usability & Interface Friction
Gameplay Balancing & Co-op Flow
Week 4 & 5: Enemy Dogs
Animated & Rendered Dog3
Animated & Rendered Dog4
Week 5 & 6: Cerberus

Sketched Boss Designs


Explored Boss Colours

Final Boss Design, named Cerberus
Cerberus Animations
Walk
Bite
Howl
Week 6: Icons & Logo

Health

Health

Sketch




Colour Concepts

Final Logo!
The Final Project
A playtesting session was held for the class, where many students and peers came to give feedback on our games
Usability Changes
Gameplay Balancing & Co-op Flow
Baila Hantsis
A York University Project
MagiCats
Survive against rampaging zombie dogs and save your revived puppy, all while being a cat!
Animator & UX Consultant
Oct. 2025



Project Overview & Key Contributions
UX & Interaction Design: Directed user experience feedback across core gameplay loops, ensuring intuitive controls, clear feedback states, and balanced difficulty scaling.
Character Animation: Designed and animated core playable cat characters and enemy variants, prioritizing visual clarity and fluid movement.
Team Leadership: Led a multidisciplinary team of developers and artists to deliver a fully functional game within a strict six-week timeline.
Project Management: Established weekly sprints, managed production milestones, and allocated tasks to ensure on-time delivery alongside concurrent academic commitments.
Story
The recent passing of your pet dog has left you heartbroken and unable to cope with the loss. So, you decide to bring him back to life with your wizard powers. Unfortunately, you're a really bad wizard. Somehow, you've caused every dog in the world to come back to life, causing a Woofpocolypse.
To return the souls of those poor dogs to their places of rest, you must venture into the temple of an ancient sorceress. The spell book that's hidden inside is the only thing that can help you undo your spell.
To blend in with the other zombie dogs who've taken over the temple, you decide to enchant yourself to resemble them. Unfortunately, you are still bad at magic, and have turned yourself into a cat. Your friend agrees to help you infiltrate the temple, agreeing to become a cat to join your quest.
If you survive this, maybe you should stop practicing magic...
Week 1



Ideated upon wizard cat and zombie dog designs, in addition to the logo

Animated downwards walkcycle (scrapped)

Animated sideways walkcycle
Rendered sideways walkcycle
Week 2

Animated & Rendered Dog1
Week 3

Animated & Rendered Dog2
Recoloured Cat 1 as Cat 2 & animated new hat charm
User Experience Feedback
Background Asset Design
Initial Design Strength
Usability & Accessibility Challenges
Design Solutions & Iterations





Gameplay Design
Initial Design Strengths
Usability & Accessibility Challenges
Design Solutions & Iterations
Playtesting
We ran peer playtesting sessions to observe how players naturally navigated the game, interacted with co-op mechanics, and responded to UI feedback.
What Worked Well

Usability & Interface Friction
Gameplay Balancing & Co-op Flow
Week 4 & 5: Enemy Dogs
Animated & Rendered Dog3
Animated & Rendered Dog4
Week 5 & 6: Cerberus

Sketched Boss Designs


Explored Boss Colours

Final Boss Design, named Cerberus
Cerberus Animations
Walk
Bite
Howl
Week 6: Icons & Logo

Health

Health

Sketch




Colour Concepts

Final Logo!
The Final Project
A playtesting session was held for the class, where many students and peers came to give feedback on our games
Usability Changes
Gameplay Balancing & Co-op Flow